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Stonehearth mods patrol points
Stonehearth mods patrol points





The way to descend here is to jump down and mantle the lamppost below. Then, I prepare for one of the trickier moves. I make my way over to the other end of the plaza to pick up a harp. After stealing all three torcs, I descend back to the door, close it, and leave through another open window. To get those, I mantle the open door and then one of the gargoyles. There are also 3 torcs hanging from gargoyles. There is one patroller here, but he is no problem to dodge. First, however, I enter the top floor of the Mercantile Guild through an open window. We do need to descend to the streets at some point. This is our only possible way to progress. I pick up a green vase from the windowsill and jump over to the courthouse ledge, carefully listening for first alerts. Thus, I skip the vault and go through the window instead. I can open it Supreme-clean, but taking the torc sets off a trap, which makes it unobtainable for Supreme. The top floor is patrolled by a guard with a lantern, and the door to the vault is a long pick. Thirdly, there is a vault at the top floor holding a torc worth whopping 250 loot. Secondly, there is a gold goblet in the bedroom, which we do need and can take easily. Firstly, there is a Beaurigard estate key, which we do not need.

stonehearth mods patrol points

Inside, there are a few items of interest. I rope up the attic of the building bordering it, pick up 3 coins from the ledge of the Cragscleft Gate, and enter the Beaurigard estate through a secret passage. Therefore, we can only go through Beaurigard estate.

stonehearth mods patrol points

The front door is out of the question, but even if I go through the vent, the guard will give a first alert. Another way would be through the watch station. There is no way to pass him without getting a first alert. If we go down the street, we will soon reach the courthouse with a swordsman guarding the front door. Whereas there are three different ways to take at the beginning, we can only take one. The main limitation of Supreme, which is taking no first alerts, comes into play rather quickly. While bringing the body to the cellar is one of the most difficult things to do, especially for Supreme, trust me, we will have plenty of other challenges. In addition, the existence of the alternate way in means that I do not need to pick up that key, so I do not even want to spawn it in by completing this quest. It might be possible, but it would ruin the immersion for me too much. I have never tried taking the body to the tavern, getting my key, and then dragging the body all the way back to the gallows. There is no objective to move the body, and Supreme rules state that everything should be left in the exact same state as it was before the mission. I have thought for a while as to which way would be more Supreme and decided that the latter is. However, there is another way into the palace that does not require a key. If we take the dead body of Issin the Exchanger from the Lady’s gallows and place it in the cellar of the Old Bell tavern, he will give us the palace key. Sounds simple enough.Īn acquaintance of ours offers some help. We must break into Lady Azamlarg Palace, steal her scepter, and sweep the district for loot (2400 on Expert). I do not know how many times I replayed it already, but I know that I will replay it a bunch more times. It is all about exploration, but even after you know it like the back of your hand, it is still immensely fun to play.

stonehearth mods patrol points

It is a masterpiece and one of the best city missions ever made.

stonehearth mods patrol points

Well, I finally decided to give Supreme Ghosting a go, and if there’s any mission I’d like to Supreme, it is Disorientation. Healing taken - 0, Other Kills - 0, Bodies Discovered - 0 This is my first ever Supreme Ghost report, so let me know how it turned out I even found out some things I never knew about it! I am very happy I tried out Supreme with this mission.







Stonehearth mods patrol points